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Post by fixa46 on Sept 12, 2009 5:59:58 GMT
I started doing this project in summer when I took a few photos of our summer cabin. I created this psycho-kinda horror game where you're supposed to walk around the forgotten island, find about ghouls with the spiritual-coldness meter and kick the butts of so called "Death Arachnos" and "Arachno-Hunters" + Several other enemies with simple weaponry. I'm sorry of the slowness of the game (The rooms fade in and out way too slowly). And the enemies and weapons aren't done yet (As you can see from their graphics.) You can get info of several stuff by clicking them. This is the first chapter of the game, Chapter 1/10. Arachno-Life will be made with Multimedia Fusion 2, but if someone likes the game after I release the full version (All chapters and better sprites), good game creators, musicians etc. Can always ask me to join the team creating Arachno-Life 2 whenever it'll be planned. Download it here, here or here
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Post by fixa46 on Dec 13, 2009 13:53:53 GMT
Hmm, looks like the file is not available anymore for some reason.. Well, here's a link to a video of the demo chapter: Also, the name of the game has been changed. Arachno-Life is now Departed Court. And check it out, I drawed a little "sketch" / "concept art" of an enemy getting owned so people could get interested of the project. I made it in 1 ½ hours, made my stepfather scan it at work and added a little shadows so it looks perfect now. Give your opinions, people, comment! P.S. If you do weapon and monster sprites, you can offer yourself on the "team". Better have some help with the game than just do everything alone, it gets crappy.
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Officer D
Juicy Filling
LP'er, Level Design & more
Posts: 178
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Post by Officer D on Dec 14, 2009 14:13:50 GMT
Haha! Awesome! It's like some old skool Point & Click-Horror Adventure game. The concept art looks cool. Is that a hairy penis coming out of the head? j/k yea, about those sprites. You'll need to change them. They should fit to the background. Meaning black & white colors and realistic looking.
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Post by fixa46 on Dec 14, 2009 18:23:24 GMT
I am already looking for people to do me some sprites for enemies and the guns. And no, that is not a penis. The first plan was that when you shoot the monster in the head, it's heart (which is in its brain) comes down and then, you can shoot the hairy heart to finish the bastard. It all seemed to be so complicated so I just forgot about it.
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Officer D
Juicy Filling
LP'er, Level Design & more
Posts: 178
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Post by Officer D on Dec 14, 2009 19:20:13 GMT
Hmm, there are lot's of other projects I am busy at atm. But maybe I could help provide you with some weapon textures from TO. The only condition would be to only distribute the TO content with the game, not gain any profit with your game and give them full credit in the readme. Just to be on the safe side But probably nobody would notice anyway, unless your game becomes a worldwide hit that is How's this for a weapon sprite? Made it from a screenshot in TO. Masked it and gave it a grey scale. You just need to convert it to a compatible format for your game engine It's a semiautomatic Glock Pistol
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Post by fixa46 on Dec 17, 2009 14:43:34 GMT
Hmm.. looks nice, I'll try it. But.. I need commando gloves to every other weapon now, too
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Officer D
Juicy Filling
LP'er, Level Design & more
Posts: 178
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Post by Officer D on Dec 18, 2009 11:14:44 GMT
Oh.... >.< I totally forgot about them ^^
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Post by fixa46 on Dec 26, 2009 10:21:31 GMT
The "company" logo in the beginning New game menu Thanks for Officer D of the Tactical Ops gun rip. Works well. Ask me if you're interested in doing more. (The other spider: WHAT THE HELL DID YOU DO TO MY BUDDY??)
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Post by fixa46 on Feb 20, 2010 6:55:31 GMT
This project is a bit stuck. I'll try to figure this problem out and continue creating Loss besides it. BTW. All of those "sneak peek" pics can be forgotten, the game looks a LOT more experienced now. More screenshots after I've fixed the damn thing.
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